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package mygame.Units;

import com.jme3.asset.AssetManager;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import java.util.ArrayList;

/**
 *
 * @author Ricardo
 */
public class Ally extends Unit{

    public Ally(String name, float HP, float armor, float magicResist, float fireResist) {
        super(name, HP, armor, magicResist, fireResist);
    }
    
    @Override
    public void update(float tpf) {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    @Override
    public void build(AssetManager assetManager, PhysicsSpace physicsSpace, Node rootNode, Node shootables) {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    @Override
    public Vector3f getLocation() {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    @Override
    public Quaternion getRotation() {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    @Override
    public void setLocation(Vector3f location) {
        throw new UnsupportedOperationException("Not supported yet.");
    }
    
}
